![]() V-Ray is one of the most popular 3D rendering plugins, and when installed as a plugin on Rhino, for its contrivers, features similar as the faster pictures, better lighting tools, the capability to fantasize more complex scenes, supplemental picture Provides near picture to reality and increases rendering quality, enhances vitality features, and renders contemporaneously. Professional offers make good use of them. See the Rate example below.V Ray 5.20.01 for Rhino 6-7 is a rendering plugin for Rhino software that allows masterminds and engineers who use Rhino software for design and vitality to use the advanced technologies of this plugin in the field of quality pictures. Starting from the distance specified in the Start distance parameter, V-Ray decreases the density and increase the thickness of the strands by a factor of two for every n units of space specified by the Rate parameter. Rate – The rate at which the the Level of detail adjustment is applied. After that V-Ray decreases the density and increase the thickness of the strand by a factor of two for every n units of space specified by the Rate parameter. Up to this distance the fur is generated as specified by the user. Start Distance – Specifies the distance from the camera at which V-Ray starts implementing the Level of detail adjustment. One, it conserves memory by decreasing the detail where it is too far to be visible, and two, it helps to reduce animation flickering of very fine fur strands when they are far from the camera. The level of detail function helps for two things. This is done by decreasing the density of the fur strands and increasing their thickness. Level of detail – When enabled, V-Ray generates less fur geometry for parts of the scene that are far away from the camera. ![]() See the Knots example below for more information. Knots – Controls the number of connected straight segments the fur strands are rendered in. See the Global Scale example below for more information. Global Scale – Globally controls the scale of the fur in the scene. See the Bend example and the Maps example below for more information. under the influence of the Gravity parameter). Greater values cause the strands to bend (e.g. When set to 0.0, the all strands are stiff and straight lines. See the Gravity example and the Maps example below for more information.īend – Controls the elasticity of the fur strands. Gravity – Controls the force that pulls fur strands down along the Z-direction. See the Taper example below for more information. Increasing this value makes each strand thinner at its upper end and wider at its base. Taper – Adds a taper to the individual strands of fur. See the Thickness example and the Maps example below for more information. Thickness – Specifies the thickness of the fur strands. See the Length example and the Maps example below for more information. Length – Specifies the length of the fur strands. See the Maps example below for more information. White represents the normal strand density, as specified by the Distribution parameter. Black portions of the map correspond to zero density (effectively no fur is generated in these areas). For more information, see the example Count Area below.ĭensity Map – The map is a multiplier for the strand density. Every face has at least one strand.Ĭount (Face) – Specifies the number of fur strands per face of the source object when Per Face option is selected.Ĭount (Area) – The number of strands for a given face is based on the size of that face when Per Area option is selected. ![]() Smaller faces have fewer strands, larger faces have more strands. Per Area – The number of strands for a given face is based on the size of that face. Specifies the number of fur strands per face of the source object. Per Face – Every face generates the specified number of fur strands. VRay Fur – Enables or disables the VRay Fur.ĭistribution – Specifies how the density of strands is determined over the source object:
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